Level design to fall, multitude of approaches, artistic direction inspired … the praise was the prerogative of Dishonored Definitive Edition Download – whether by the public or critics – when it was released in 2012. 3 years and as many more DLC Later, Dishonored 2 is announced … A great opportunity to bring the first episode to the next generation of machines, including directly the downloadable content released until now under the auspices of a Definitive Edition. Because, as it is often the case with remastered editions, the title focused on new generation does not change one iota its gameplay and wealth, you will find below the test (very complete) of the game, appeared at the output of it. However, it is worth dwelling on what is contained in this Definitive Edition … and to say that it will primarily address those who have never had the pleasure of experiencing the Dishonored experience.
Because in Dishonored, everything is a matter of choice. Escaped from prison, Corvo is given the mark of the Outsider and the powers that go with it. Five abilities to unlock and upgrade by collecting runes scattered throughout the levels, each power having two degrees to unlock. The Vision of Darkness allows you to see through the walls and spot enemies and objects, the Blink is a kind of ideal lightning move to emerge behind a guard or to reach ledges (but is not a teleportation through the objects) , the Temporal Fold slows down or stops the time, the Voracious Swarm reveals a horde of hungry rats, the Rafale projects all that is in front of the player, as for the Possession, it allows to be incarnated in an animal or another To be human. Each power has a price in different runes.
The Level 2 Temporal Fold for example will cost you 8 runes and consumes a lot of mana, when a power less outrageously powerful will cost much less. And all this can be combined and used to envy. One of the promotional illustrations has already shown how a player can freeze the time when you shoot at him to own a guard and put him in front of his own ball, but the possibilities are much more numerous and always related to how which player wants to progress and level design. The Possession will save you for example the setting in case of fatal fall if you are reactive enough to embody you in a rat or a passing human. Arkane does everything for the player to experiment, search and be creative, even in small details. At a time when we are constantly taking our hands here, we will not explain certain things to you and it’s like a big one that we discover that we can hide under a table or climb on practically anything what’s on your arm. Do not look for knee-high invisible walls here, between your acrobatic skills and the Blink, there are few places inaccessible in Dishonored.
Choice, freedom and creativity are the key words here. So that the player can express himself quietly, Arkane has laid an open level design that is sometimes titanic work, the player starting his journey in the city, crossing the barriers of the Urban Guard to reach a building of several floors with sub-floors. floors and secret rooms. Sneaking into the street, finding your way from one roof to another, flipping over the security systems against their masters, taking the sewers, cornices, finding an open window, owning a rat or a fish to sneak into a hole or so to point out like a flower at the door and ziggle everyone, we can do just about anything we want. We find ourselves trudging like a monkey trying to advance in balance on the edge of a wall saying “it’s not possible, I’ll break my mouth, it must be a bug”.
Too often, in a title leaving the player free of his approach, stealth or bourrine, the choice comes down to THE “stealthy way”, some levels of Dishonored can infiltrate three to four more or less different ways. Arkane leaves so much leeway to the player that he can even play the game by shooting straight as a ball to complete the mission in a hurry. A gross mistake because it misses the most subtle and rewarding methods and secondary or optional objectives. Dishonored offers an arsenal of measures rewarding the exploration and distribution of objectives. By exploring the paths offered, we will come across quidams that we can help in exchange for an information, by searching books or audiograms unveiling the universe beyond the norms of the game or especially clues about the mission in progress or the activation of a secondary objective, often they will be obtained in different ways depending on the course taken, in a book for one, listening to a conversation for the other. In addition to an AI that does not forgive the error and that will kill you in case of detection, it is better to know how to take your time.
The icing on the cake is taking the time to detours that activates the opportunity to neutralize the target without the murder and thus to complete the game without having killed once. Or on the contrary, to simulate an accident or to indulge in the joys of poisoning. Remember, you were told that you could choose between the spirit of revenge or the spirit of justice. Each of your targets can be removed from the political chessboard provided you have found a way to neutralize it. And one in the other, their fate is often no more enviable than death. To further complicate your work a handful of items are random. It is sometimes noted by reloading a backup that a guard has changed his routine and instead of doing a round, he decides to stay in front of a door, the index obtained a first time changed shape, if we get more late or sooner, one can find his target at his office or not, and one of the missions even sees the target change from one trial to another. Discussing his progress in Dishonored with a colleague often gives rise to a few surprises, “Oh well, can we do that?” I went through there, I started with that, I owned a rat and I entered by The cave.” “Well, I found a way to climb a ledge to get straight into the guy’s room”, “And did you see that you could get an invitation to come in?” “And you knew we could own dogs?”
Between exploration and planning, completing a mission can take from 20 minutes to … several hours, especially if we aim not only the zero kill but also, more difficult, obtaining the ghost grade, no detection and no body or NPC stunned discovered. In this regard, Dunwall suffers from a sad affliction, is infested by the plague and invaded by rats capable of devouring a man in less time than it takes to swallow a chicken wing. Thus, it is not enough to put a sleeping guard in a corner to prevent it from being discovered, you will also have to take care to place it away from the rats, otherwise you have every chance to to have one or more deaths because they have been pecked.
Dishonored – Definitive Edition Game Download
Information about the game
Filename : Dishonored – Definitive Edition – InstallShield Wizard
File Extension : exe
Platform : PC
Language : ENG, FR, PL, IT, DE, RU
Disk space required : 9 GB
System Requirements ( Minimum / Recommended )
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Pentium Dual Core E2220 / AMD Athlon II X2 215
- RAM: 3 GB RAM
- Graphics Card: NVIDIA GeForce 315 512MB / AMD Radeon HD 4350
- Sound: Yes
- Disk Space: 9 GB
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Core 2 Duo E7500 / AMD Athlon II X3 450
- RAM: 4 GB RAM
- Graphics Card: NVIDIA GeForce GT 640 / AMD Radeon HD 6670
- Sound: Yes
- Disk Space: 9 GB
Dishonored – Definitive Edition Download Game
Images game Dishonored – Definitive Edition
How to installation Dishonored – Definitive Edition
- 1. Download the installer from our website (using the download)
- 2. Then run the “.exe“ and start to install the game
- 3. During the installation, then follow the instructions
- 4. The game starts automatically download and install.
- 5. Wait until the installation is complete
- 6. Then pop up with the download key, and then activate the game
- 7. Play IT!