In the myriad of mods using the Half Life 2 Source engine, there’s one that has marked a generation of realists and very demanding FPS: Insurgency download – Modern Infandry Combat. This free change, which carried the special gameplay of a Red Orchestra and placed it on the Middle East lands in conflict, now offers a second life through a stand-alone fee. The result is up to the expectations of veterans, and will it appeal to neophytes?
Five years after the release of the free mod, whose success has made it possible to reach one million downloads and which has been honored several times with the “mod of the year” award, the team of American developers has signed to again, this time under the name of New World Interactive, and offers the public Insurgency. Wanting to be more beautiful and more accessible than its predecessor, the title proudly sports a sober but correct plastic, inherited from the latest versions of the Source Engine. Behind New World Interactive hides a majority of former mod and therefore some developers of Red Orchestra, who joined the team of Insurgency before 2007. A pledge of quality that makes us comfortable to start our game analysis
Far from the wave of nervous FPS, fast, and rather naggers that make the happiness of the players of the eSport like casual gamers, Insurgency puts above all on the methodical and tactical approach. Understand that you will not be able to do much if you plan to run alone through the map trying gusts on the fly as soon as you flush out an enemy. No, none of this here, your progress must be silent and coordinated with your team, which implies a minimum of communication and strategy. A base not necessarily easy to get at the moment if you arrive alone on a server at random. This need for teamwork stems from a gameplay approach at the crossroads between Red Orchestra, ArmA and Counter Strike, which takes into account a lot of data unfortunately removed from modern FPS. Explanations.
From training, which is already difficult to complete, we understand that the game will be demanding on its gameplay. In addition to the basic movements of tactical SPF, there are some special features. We learn very quickly to adjust his shots via the essential iron sight, to hold his breath effectively or to manage his breathlessness during sprints … Because yes, all these parameters are taken into account during your progression through the maps and you will have to pay attention since you will not have much HUD and UI side for your comfort. No viewfinder in the center of the screen, neither hitmarker during the shots, nor index of remaining bullets, nor clear call sign mentioning a frag, not even a mini-map to complete your overall vision of the situation. No, everything is instinct and sound, ideally. Understand that cooperation is vital, when your allies are not too busy insulting your colleagues at the microphone. It will not be impossible that you have trouble in the first place to recognize your enemies from your allies since they are only identified by a small rhombus when they are in range. And considering the realistic side that induces the principle “a ball, a dead”, as much to tell you that the friendly fire is very quickly arrived!
The difficulty of the game is therefore quite strong and will delight fans while putting the neophytes face an ethical dilemma: progress slowly to the risk of being exploded to the first enemy encountered, or out his little camping table often and enjoy the flop spots logically arranged around control points, which will ensure some frags but will be at the limit of fair play. However, the level design clearly encourages to hold positions as efficiently as possible. This sometimes means that putting yourself in a corner, with two entrances to watch while waiting for the long capture of the building, may prove to be the best solution. The title is not to be put in all hands: do not be afraid to rage in front of a camper but you should not be afraid to wait calm safely when taking a point of control. You are warned!
And since we were talking about fast death, we must mention the fast respawn, which unlike the eponymous free mod, is not automatic … Insurgency sets up a system that allows a player to “reappear” his team if the latter succeeds in capturing a point or destroying a goal. He can be the last man of the “insurgents” against 3 members of the “security” (both camps of the game), if he manages to capture a point, his whole team reapplies and starts the spawn in order to come in reinforcement. This boosts the clashes and introduces extra pressure on the shoulders of the survivors, but this mechanics also causes waiting times that hack the action, which is sometimes very frustrating. You can see good or bad, but this practice has the merit of giving some time to think about the equipment you want to take for your next reappearance. Because yes, the equipment in Insurgency is extremely important and the latter is totally customizable …
Before going into battle, you are obviously asked to choose your team, but also your role in one of the two squads that make up each side. There is something for everyone, from the engineer to the bomb setter, to the sniper and the rifleman. Each class has its own pre-selected equipment in which you will have to choose what you wear in combat or not. You will have a limit of equipment, embodied by the points of the supply. Imagine being a bomb-maker on a Search and Destroy mission. Your role is to destroy the enemy’s weapon caches, so it makes sense for you to take a little C4 with you. Your equipment will take a hit because the C4 represents 4 Supply Points, which will prevent you from customizing your potential weapons at will. On the other hand, if you are on an open map where the sniper is king, as much play this role until the end and equip you with a mosin with particular bullets which will be better for the distance combat against bulletproof vests. Do not hesitate at the same time to spend your last points in a heavy vest, in a reserve of additional ammunition, or choose to equip you with a handgun to be more flexible during the round. Everything is a question of feeling and it will not take you long before adopting the right choices for each map and each game mode. Well, by the way, what is it worth content?
Information about the game
Filename : Insurgency – InstallShield Wizard
File Extension : exe
Platform : PC
Language : ENG, FR, PL, IT, DE, RU
Disk space required : 6 GB
System Requirements ( Minimum / Recommended )
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Core 2 Duo E4300 / AMD Athlon 64 X2 Dual Core 4000+
- RAM: 2 GB RAM
- Graphics Card: NVIDIA GeForce GT 330 / AMD Radeon HD 6530D
- Sound: Yes
- Disk Space: 6 GB
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Core 2 Duo E6600 / AMD Phenom 8750 Triple-Core
- RAM: 4 GB RAM
- Graphics Card: NVIDIA GeForce GTS 250 / AMD Radeon HD 6670
- Sound: Yes
- Disk Space: 6 GB
How to installation Insurgency
- 1. Download the installer from our website (using the download)
- 2. Then run the “.exe“ and start to install the game
- 3. During the installation, then follow the instructions
- 4. The game starts automatically download and install.
- 5. Wait until the installation is complete
- 6. Then pop up with the download key, and then activate the game
- 7. Play IT!