The Sledgehammer team, 3rd developer in the rotation of the studios that are now building the Call of Duty Advanced Warfare download license year after year has fully understood the weariness that can be experienced by players with regard to the saga, and offers with Advanced Warfare an innovative title , which respects its elders, keeps their assets, and proposes at the same time a vision 2.0 of the SPF, induced by the inevitable verticality of the title. The result is striking, addictive, incredibly fun, and you will inevitably propose something pleasant, regardless of your consumption of first-person shooter.First, know that I will not be able to detail all the additions and interests of this opus since there are just too many of them. As it is impossible to give a feeling on a work without detailing the mechanisms, we will focus on some key features and leave the surprise around others, less prominent, although effective. Where a multi-component solo FPS presents itself and explores in about ten hours before making it about the turn, Advanced Warfare puts the double with an archi-provided content, a quality solo, a multi dantesque, and a nice co-op mode. Each of these 3 sides benefits from a gameplay revisited which, like its aerial competitor released earlier this year, is devilishly efficient and dynamic, but also adds components of RPG, and MMO routines, while keeping its pedestal e-sports and its very accessible side, here enriched by the presence of atypical features.
Let’s start with the solo, since this is an aspect on which COD: AW is expected at the turn, after COD Ghosts’ rather average campaign. Let’s talk about it, let’s talk about it: this futuristic adventure has thrilled me. Not very client of simulators of corridors scripted at the base, I savored my 7 or 8 hours of campaign as we enjoy a good action or spy film, some colleagues have not hesitated to do the same. parallel with Mission Impossible, a very fair remark since we spend our time alternating mission styles, moods and destinations. The variety of the 15 chapters of the adventure is also one of the inestimable strengths of the game as it allows you to take advantage of all the good gameplay ideas added to the now classic Call of Duty formula. Add to this more open levels towards the end of the frame, a few phases in vehicles, two hours of pleasure in the pure state as final apotheosis and we get a controlled exercise from end to end.
No dead time on the horizon, very little redundancy from one mission to another: we are only pleasantly surprised by the work done by the Sledgehammer teams. The developers have also put the package on the screenwriting frame with the presence of two known heads: Troy Baker (who has saved the planet as many times as Bruce Willis throughout his career), or the inevitable Kevin Spacey, logically at the forefront of the communication of Activision, but who, against all odds, is also in the foreground during much of the game! And as it would be criminal to test this Call of Duty: Advanced Warfare without mentioning the outline of its plot, let us dwell on it.
For his campaign, Sledgehammer has decided to drop the confusing side and Clancy-esque sometimes reproached the old productions of the series to focus on a simple frame, effective, and in adequacy with the contemporary world. Thus, even if the title takes place around 2050, the stakes and the theme are topical: war, energy, politics, military technology and terrorism. Few characters, an adventure that takes place over 7 years and cinematics in CGI of a hallucinating quality will be your tools to understand this story which logically follows the slogan of the game Power Changes Everything (the power changes everything), that the we can understand in three different ways at the end of the title. Once again, our adventure puts us in the shoes of a soldier, Mitchell, during his first missions for the US Army against the KVA, a retrograde terrorist nebula that rejects governments and technology as a whole. and therefore wishes to liberate peoples from these two modern encumbrances. Faced with this spread threat and able to operate anywhere on the globe through urban guerrillas and terrorist actions, an army is not enough. The answer is quite different and it is in 3 letters: PMC for Private Military Society, or SMP in French.
These private military companies, which in real life have become increasingly important since the 1990s and have been even more present in terms of troop volume than the US navies in Afghanistan during the 2011 operations, are relatively little used in the military. video game, except maybe in Metal Gear Solid which made it one of his main themes for his 4th opus. This time, the SMP in question is called Atlas and was founded by Jonathan Irons, A.K.A. Kevin Spacey. A man of value and a paternalistic entrepreneur, the latter sends his mercenaries to the four corners of the world and does not hesitate to build economic ties with the natives to help the development of the countries affected by the military troubles, well aware that the era of the conflicts started “to bring democracy” brought only political chaos, economic interference, and the rise of ideological extremes. For the avatar of Kevin Spacey, the case works because his men have faith in him, and operate without respecting too much the borders and mandates, taking advantage of advanced technology reinforced with big shots of R & D. We are therefore very quickly presented with futuristic tools such as the military exoskeleton, called EXO, which serves as a base for ultra-dynamic gameplay.
Advanced Warfare therefore offers a very vertical vision of the FPS, thanks to the many capabilities of the EXO. Double boosted jumps, dashing on the sides or back, vertical boost to crash heavily on the ground after a jump: everything is done so that the player is comfortable in the air and can use the level design intelligently. During the solo, however, this component is unfortunately used little to keep a certain consistency and not taint the progression, always very scripted. It is in the end on the multiplayer that the EXO takes all its meaning and greatly boosts the clashes, as we could see during our previous sessions on the title. So we control a heavily equipped soldier who uses wisely the capabilities of its high-tech armature, with customizable capabilities. Thus, you can opt according to your desires for a more defensive structure or for a more stealthy and offensive approach, for example by using optical camouflage. The EXO proves to be a real treat that takes control at an impressive speed. We also note a very extensive use of each classic feature of the FPS, such as grenades, which offer half a dozen “modes” here. It will thus be possible to detect the enemies of the zone, to flash them, to make them damage to the contact or delayed, but also to trigger EMP to neutralize drones and electronic devices. If we could so far pester against the “smart” grenades that automatically go to the nearest enemy, claiming that the game would become too easy and assisted, the reality on the ground is significantly different …
Sledgehammer, well aware that the Call of Duty formula was going to take a new dimension with this episode, set out to propose a title that is both accessible and complete, thanks to some very well thought out tools. For example, for beginners to multiplayer, we can cite the Combat Readiness Program, a category for beginners that offers multi or bots fights, no nicks, no killcam, and no real impact of the score on your progress: a formula that allows the most skeptical to try the multi without feeling dominated by players with advanced loadouts, and without worrying too ScoreStreaks and other mechanics sometimes put off. The most EXOphobes will also have the pleasure of testing the Classic mode which removes the totality of the technological additions related to the exploitation of the verticality of the gameplay. In the same state of mind of openness and accessibility it is interesting to note that each class customization, you can test the efficiency of your creation, without loading, through a minimalist shooting stand obvious strengths. If you do not like your recipe for the Perfect Fragile, simply returning to the selection will help you improve the formula to be more comfortable with your soldier once the game has started. Again, we keep the previous base and improve it, with the Pick 10 that becomes Pick 13, and allows us to spend up to 13 points for our equipment, which includes the main weapon (and its additions) , the secondary weapon, but also the abilities of the EXO, the cards, the grenades, or the selected ScoreStreaks. Speaking of these, they gain in efficiency and singularity since we can now parameterize them. You will be able to define in ScoreStreaks usable the service badass EXO, the Goliath, and choose an improved version of some assets, additions that obviously increase the number of points needed to use this famous Goliath on the field. battle.
Call of Duty: Advanced Warfare Game Download
Information about the game
Filename : Call of Duty: Advanced Warfare – InstallShield Wizard
File Extension : exe
Platform : PC
Language : ENG, FR, PL, IT, DE, RU
Disk space required : 55 GB
System Requirements ( Minimum / Recommended )
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Core i3-530 / AMD Phenom II X4 810
- RAM: 6 GB RAM
- Graphics Card: NVIDIA GeForce GTS 450 / AMD Radeon HD 5870
- Sound: Yes
- Disk Space: 55 GB
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Core i5-2500K / AMD FX-8120
- RAM: 8 GB RAM
- Graphics Card: NVIDIA GeForce GTX 760 / AMD Radeon R9 270X
- Sound: Yes
- Disk Space: 55 GB
Call of Duty: Advanced Warfare Download Game
Images game Call of Duty: Advanced Warfare
How to installation Call of Duty: Advanced Warfare
- 1. Download the installer from our website (using the download)
- 2. Then run the “.exe“ and start to install the game
- 3. During the installation, then follow the instructions
- 4. The game starts automatically download and install.
- 5. Wait until the installation is complete
- 6. Then pop up with the download key, and then activate the game
- 7. Play IT!