Opening on a parachute that James Bond or Solid Snake would not have ruled out, Dying Light free Download quickly puts his feet in the dish. Thus, a few minutes after our entry on the scene, Kyle Crane, our avatar, finds himself in one of the factions trying to survive in the city of Haran in the grip of a virus that has transformed its inhabitants into real creatures hungry for human flesh. If our primary goal is to find a GRE traitor who has stolen the virus, we will soon be faced with decisions to choose between our mission as an undercover agent and helping survivors. In short, beyond the cliché scenario involving characters lacking charisma, Dying Light is based on a perfectly oiled concept already in the center of the first two Dead Island: survival, craft and a pack of missions to complete. While it is not possible in Dying Light to drive vehicles, Techland has nevertheless opted for a quick way to move inside the huge open world available. In fact, one of the points put forward by the developers during the campaigns of promotion of their baby was the famous Parkour, technique making it possible to use the urban environment to move with ease in large cities. In the end, what is this feature really worth? Well, without reaching the fluidity and flexibility of the Mirror’s Edge system, the free run performs very well in Dying Light by allowing us to quickly cover long distances. The slum made available quickly becomes a gigantic playground for our acrobatics even if it will be advisable to be careful not to end up too quickly overwhelmed by the hordes of zombies patrolling day and night in the city. Clever transition to evoke this famous cycle having a great importance in the game.
All in all, if the streets of Haran will be as crowded at any time of the day, you will have the misfortune, from dusk, to come across groups of creatures particularly vicious, and very inspired by the Reapers of Blade II, otherwise says the Night Hunters. The latter, more sensitive to noise and having a much better vision than the basic zombie, will then stop chasing you to beat you to death. Suffice to say that it will be necessary in this case to be discreet or run very fast to have a chance to survive. These particularly successful sequences add real tension to the more race-focused nocturnal passages than their more action-oriented diurnal counterparts. Of course, besides these hunters, you will meet other types of infected like brutes, spitters, sprinters. If we add humans, generally well armed and therefore very dangerous, you will quickly understand the interest of playing four in cooperation or to find the necessary materials to create powerful mods able to customize your knives. The fans of Dead Island will understand of course what it returns but let us stop a few moments on this system for the uninitiated. If you find some automatic weapons in Dying Light, you will most often fight with what you find in slums. Adjustable wrenches, pipes, baseball bats, nothing very famous at first sight. However, by searching everywhere, you will come across objects that, combined with each other, will allow you to use plans synonymous with improvements. An electrified hammer? A machete inflamed? It will be up to you to take the time to search for real treasure! On this subject, let us specify that this research will be easier than in Dead Island thanks to a sort of sixth sense allowing us to see in the twinkling all the objects to recover in a delimited area.
A practical power especially that it will also serve us to know precisely the location of our objectives or the location of Night Hunters described above. And for the most lazy of you, let’s not forget that it will also be possible to buy items in camps or at the Tower, our gigantic headquarters where a steward will offer us every day, free of charge, objects. One more reason to sleep, this has the effect, in addition to passing the time, to quickly switch between day and night. What interest will you ask me, especially since I said a little earlier that the nights were much more dangerous than the days? Simply to not lose EXP! Dying Light is at the crossroads of survival-horror and RPG, so it will not be surprising to see the terms Experience, Climb levels or Capacities. Basically, depending on how you play, you will be able to steer your evolution through the Survivor, Agility and Power levels. In fact, by performing specific actions (fight, free runner, take up challenges, help survivors …), you will get experience that will raise the levels described just before, and can unlock new movements and skills, gaining strength, having prizes in the shops, etc. It will be very important to skim all the challenges and quests available (main and annexes) to garner a max EXP, but beware! Indeed, if you come to die by day, each respawn would cost you a lot of experience. A very vicious idea but forcing you to pay more attention or to evolve at night, your nocturnal deaths having no impact on your EXP nest. Better, walking around after dark, it will even be possible to recover more experience. A nice idea to get the player to constantly move from one moment to another of the day according to what he seeks to do.
After several hours of play, we realize that Techland did not take any risks with Dying Light. The Polish developers have thus recovered what made the success of their exotic survival horror by transposing it into a more urban environment. However, far from me the idea of criticizing this state of affairs, especially as the many improvements serve the purpose perfectly. If the app must nevertheless, like his close relatives, support several problems (French dubbing strawberry, AI unbalanced enemies, scenario cliche, some small framerate worries), it is still in spite of everything hands thanks to a real impression of freedom, a balanced and dynamic gameplay, his coop for 4 players and the multi mode Be the Zombie rather fendard. What to have fun long hours while waiting for a certain Dead Island 2. Unsurprisingly, Free PC Dying Light takes up almost all the good ideas of Dead Island by injecting them into a darker universe, without that aspect coconut that was the charm of the aforementioned game. The result is an urban clone of the latter, more dynamic thanks to the Parkour and especially better thought of a lot of levels. Admittedly, the whole is still far from perfect (French dubbing to review, scenario of series B …) but the impression of freedom coupled with a real pleasure of play will eventually prevail over all the little worries enamelling the progression.
Dying Light Game
Regardless of a couple of disappointments on the purposes of connection, the assortment of the developments works rather well side removals, yet the dimension structure of the title has the irritating propensity to come to cool us by overlooking the limits of our legend. At whatever point you begin to get a little speed and height, the destitution of the play area right away quiets our vigor, as though it comprised of a large number of Parkour spots divided a few meters, cutting us continually in our tracks and making us consider more Michael Scott’s execution than that of a trapeze artist. On the off chance that this pitiful actuality is valid for the main card of the diversion (generally speaking to half of the experience), it enhances significantly on the second piece of the title, to such an extent that one marvels on the off chance that one does did not go on another application. Thick neighborhoods, playing on the height, ziplines running between the towers, and a route that is done in congruity, for all intents and purposes liquid and common: everything isn’t impeccable, yet we are light years away of the primary guide. Indeed, even the general nature of the enrichments is at the best, giving us territories motivated by the old neighborhoods of Istanbul, all in shading and refinement, rather than the absolutely conventional and debased structure of the marshes of Harran.
In a similar tone, the battle framework is additionally influenced by this duality from a quality perspective. So we will spend the primary portion of the amusement to annoy against scuffle mechanics excessively delicate and always drawn down: between the windedness of our character after three chestnuts sent, zombies that pushes back all of a sudden of QTE when they are excessively close, and the general absence of progression between the fight and race stages, get download Dying Light begins seriously. We envision bouncing into the shred, chopper close by, to charge the Z to the chain and leave with the certainty of a yamakasi, somewhat like the best stages in the katana in Left 4 Dead 2, however we Instead, he ends up pulling in adversaries until the point that they are astutely arranged, at long last punching them cranially. We will likewise take care to digress from the activity with each frag performed, else we won’t see anything on the screen, the blame of the overdose of enhanced visualizations and hectoliters of preserves actually concealing our whole field visual. On the off chance that this technician is fun and rebuffs the oblivious player to a Boomer in L4D, Dying Light punishes us with each great activity. You figured you could chain the frags? You will be compelled to stop, quietly trusting that the tomato juice will stream out of the LCD.
Once more, we need to hang tight for the second piece of the diversion, denoting the entry of the petals in the title, to at long last play around with a genuine munititions stockpile, and utilize his scuffle weapon when ammo run out. Notwithstanding the irregularities of the stock (we can convey around 40 ambush rifles yet just a hundred projectiles), the specialists of the trigger won’t be confused since the rendering of the firearms is great, and see the heads detonate under the impact of prunes will have something to charm the people of good taste. The diversion at that point picks up profundity, and we are better ready to help the partner of an embrace with a zombie when we invested excessively energy adjusting it to our weapon. We lament, be that as it may, the absence of breath and backlash shotgun, however his capacity to abbreviate the Z by cutting shorts will place things in context. From a progressively worldwide perspective, if playing diversions with Casto’s gondola heads will be sufficient to disappoint a great deal of players, the entry of the firearms will offer them a genuine response to the contaminated.
They are all there: a duplicate of the spitter, spitting an unstable toxic glaviot, a blend between the tank and the heap, tossing the player at short separation and tossing bits of bitumen under control (propelling not experiencing gravity) , even at 40 meters starting from the earliest stage a crane they figure out how to fly), a savage with a tremendous extemporized mass and whose territory of effect hits a separation more prominent than the avoid procured in the tree of ability , also the compulsory duplicate of the boomer, which detonates by doing totally staggering harm for its size. In addition, its structure excessively near exemplary zombies does not recognize it in the mass, and it detonates slaughtering us all at once, notwithstanding having procured the enhancements of life bar… In the span of reordered, hard to close the eyes on the minigame of bolt picking, for which we truly trust that the engineers have paid eminences to Bethesda, so much it is a duplicate of the arrangement of Fallout 3 and New Vegas.
Filename :Dying Light – InstallShield Wizard File Extension :exe Platform :PC Language :ENG, FR, PL, IT, DE, RU Disk spacerequired : 40 GB