No need to go into detail about the concept of a Total War: Warhammer II Download or its integration into the Games Workshop universe. Let’s just talk about the main lines so that everyone can hang up the cars. Basically, the Creative Assembly proposes a mixture of management / strategy on the one hand and military tactics on the other. At the head of a people / faction / race (remove the unnecessary mention), the player is swung on a map delimiting a given territory. On Total War: Warhammer, it was obviously the Old World and among the available factions were the Humans, the Dwarves, the Vampires, some Orcs and Goblins, and some minor factions and of Chaos creatures.
The interest of a Total War: Warhammer II lies in the mixture of two styles of play. On this map of the world, it is a matter of establishing its domination, of developing the economy of the provinces under our control. This involves the management of cities, the construction of buildings, the establishment of commercial relations … and the recruitment of warlords with whom troops are subsequently enlisted. Diplomacy is great, but we talk about Games Workshop and, at one point, it is about putting on the face of others. When two armies meet on the world map, the game switches to battle mode and the player endorses the general’s uniform. One controls the battalions of our army, one tries to take advantage of the relief or the obstacles present to take the ascendancy on an enemy sometimes weaker, sometimes much stronger!
In essence, the concept obviously did not move one iota with Total War: Warhammer II. The Creative Assembly takes us to a whole new area of Games Workshop. We cross the Great Ocean to reach the New World and discover the territory of Naggaroth, country of the Black Elves, but also the Lustrie and its Lizardmen or the Southern Lands populated by the likable Skavens of the Clan Pestilens. The fourth continent in the cast of Total War: Warhammer II is at the heart of the great campaign of the game. It is indeed Ulthuan Island located in the Great Ocean, more or less halfway between the Old and the New World. Ring of land surrounded by archipelagos, Ulthuan hosts within it the Great Vortex.
This vast magical maelstrom has been developed by the High Elves to protect the world of Chaos. It absorbs magic “in excess” and functions as a powerful anti-corruption barrier. Pirouette scenaristisque, the Grand Vortex shows signs of fatigue following the passage of a comet. The motives of each other are obviously very different, but especially that all the factions want to take control of the Great Vortex and that, in order to do so, they will have to perform a series of five rituals. As you can imagine, the campaign evolves very differently depending on the chosen faction. At this level, let us welcome the efforts provided by The Creative Assembly: while proposing only one campaign, the studio finally manages to set up a narration rich enough to urge us to do it again. From one faction to the other, the stakes, the progression as well as the whole coating differ completely.
Unfortunately, if the British studio had been much criticized at the end of Total War: Warhammer II because it only proposed four playable factions, it does not seem to have learned the lesson. Fortunately, each has two legendary lords to offer a little variety – the attributes depend on these lords – and the races do not resemble each other. nothing to what we already know. Thus, the High Elves can be led by Tyrion or Teclis and are the most versatile forces in the game. Their lancers are endowed with an impressive resistance while the archers are able to pour out real arrows of arrows … and we will not speak not the friendly dragons, but a fire-eating saurian, it usually puts everyone in agreement.
The chaotic counterpart of the High Elves, their sworn enemy, is obviously of the game. The Creative Assembly did not shed unbridled originality to portray the famous Black Elves led by Malekith or her adorable genitator, the sexy Morathi. The strong point of the Black Elves is undoubtedly the possibility to recruit Black Arches. These powerful fortresses function as ideal flying cities to support an invasion, for example. Black Elves also have the particularity of capturing slaves during battles. The poor buggers thus made prisoners will then go to work in the mines of Naggaroth … not the best way to end a life. Finally, the Black Elves are particularly fond of massacres: when enough enemies have been wiped out in a battle, the warriors enjoy the favors of the little monster of Games Workshop, Khaine the god-assassin.
The continent of Lustria is populated by Lizardmen. The oldest race in the world of Warhammer, they are distinguished by a very special “accessory”, the Geomantic Web. It is a magical network connecting all their colonies. The idea is to exploit the power of the Web to boost the decrees applied in the provinces. Let us note that the strength of the Web depends on the buildings that are built in the colonies. Lizardmen also benefit from many “blessed” variants of their base units and can count on particularly impressive “heavyweight” troops. They actually receive the reinforcement of real dinosaurs: simply enormous, these “terrible lizards” inflict considerable damage, but also tend to make only their head as soon as they have been provoked. They will not turn against their allies, but can quickly massacre a perfectly developed battle plan.
Finally, let’s finish on our favorite race, the Skavens. First advantage, they take advantage of encampments installed under the surface of the world. Where other races see only ruins, the Skavens prosper and it is imperative to realize a real exploration to detect their presence. Another consequence of the Skaven discretion, their troops are progressing in ambush mode and can even move underground! The Skavens must pay attention to their level of food. Big eaters, they receive important malus when they have stomach in the heels … a problem all the more annoying that the food is used to multiple “hunger”: to set the hollow tooth thus, but also to boost the development captured colony or use the underground threat principle. Specificity of the Skaven, this “skill” makes it possible to raise units of the depths of the Earth anywhere on the battlefield: if these units are not very powerful, they are perfect to sow the zizanie in the opposing lines.
Total War: Warhammer II Full PC Game Download
Information about the game
Filename : Total War: Warhammer II – InstallShield Wizard
File Extension : exe
Platform : PC
Language : ENG, FR, PL, IT, DE, RU
Disk space required : 60 GB
System Requirements ( Minimum / Recommended )
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Core 2 Duo E6850 / AMD Phenom 8650 Triple-Core
- RAM: 4 GB RAM
- Graphics Card: NVIDIA GeForce GTS 450 / AMD Radeon HD 5770
- Sound: Yes
- Disk Space: 60 GB
- OS: Windows 7 / 8 / 8.1 / 10
- CPU: INTEL Core i7-4790K / AMD FX-9370
- RAM: 8 GB RAM
- Graphics Card: NVIDIA GeForce GTX 1070 / AMD Radeon RX Vega 64 Nano
- Sound: Yes
- Disk Space: 60 GB
Total War: Warhammer II Download Game
Images game Total War: Warhammer II
How to installation Total War: Warhammer II
- 1. Download the installer from our website (using the download)
- 2. Then run the “.exe“ and start to install the game
- 3. During the installation, then follow the instructions
- 4. The game starts automatically download and install.
- 5. Wait until the installation is complete
- 6. Then pop up with the download key, and then activate the game
- 7. Play IT!